Competitive Excellence

Being prepared (mentally, physically) to make the play when your number is called.

·       Game Reps: Repetition of job specific task at game speed

·       Mental Reps: Observation of job specific task

Teaching Progression for Competitive Excellence

1.     Install- MTG Room, Checkers, and Video (All Done Correctly!)

2.     Direct Teaching- Ability of student to repeat job detail or concept. “Teach the Teacher”

3.     Walk Thru- Teach the proper details (spacing, alignments, reactions, etc…) Body learns the skill or concept (Mechanical Learning)

4.     Indy- DEVELOPERS: repetition of fundamental skills to excel at job description

           SPECIFICS: repetition of a skill(s) that are specific to the job description

5.     Group Work- Group setting of instruction: coordinated, organized drill involving other position players for purpose of repetitions that closely resemble game reps.

6.     Scout Work- Team setting of instruction involving all elements of a game rep against scout personnel.

7.     Team OFF vs. DEF- Game Rep (Mental Rep for others)

8.     Game- Opportunity for Competitive Excellence.

 

If you practice the way you play, there shouldn’t be any difference, that’s why I practiced so hard. I wanted to be prepared for the game. I practiced hard enough that the games were often easier. I had to practice as hard as I could so anything was possible once the game started. Everything we did in practice became competitive. I took pride in the way I practiced.

                                                                                                            -Michael Jordan

Reminders:

Every phase of teaching for Competitive Excellence includes:

1.     Clear Objective (emphasis)

2.     Clear Expectation by teacher

3.     Concise Job Description

4.     Finish

Tools:

Teacher is responsible to provide a toolbox to the student-athlete to complete his job description.