Being prepared (mentally, physically) to make the play when your number is called.
· Game Reps: Repetition of job specific task at game speed
· Mental Reps: Observation of job specific task
Teaching Progression for Competitive Excellence
1. Install- MTG Room, Checkers, and Video (All Done Correctly!)
2. Direct Teaching- Ability of student to repeat job detail or concept. “Teach the Teacher”
3. Walk Thru- Teach the proper details (spacing, alignments, reactions, etc…) Body learns the skill or concept (Mechanical Learning)
4. Indy- DEVELOPERS: repetition of fundamental skills to excel at job description
SPECIFICS: repetition of a skill(s) that are specific to the job description
5. Group Work- Group setting of instruction: coordinated, organized drill involving other position players for purpose of repetitions that closely resemble game reps.
6. Scout Work- Team setting of instruction involving all elements of a game rep against scout personnel.
7. Team OFF vs. DEF- Game Rep (Mental Rep for others)
8. Game- Opportunity for Competitive Excellence.
If you practice the way you play, there shouldn’t be any difference, that’s why I practiced so hard. I wanted to be prepared for the game. I practiced hard enough that the games were often easier. I had to practice as hard as I could so anything was possible once the game started. Everything we did in practice became competitive. I took pride in the way I practiced.
-Michael Jordan
Reminders:
Every phase of teaching for Competitive Excellence includes:
1. Clear Objective (emphasis)
2. Clear Expectation by teacher
3. Concise Job Description
4. Finish
Tools:
Teacher is responsible to provide a toolbox to the student-athlete to complete his job description.